fireball pathfinder 2e. Ghostly Weapon: Make a weapon affect incorporeal creatures. fireball pathfinder 2e

 
 Ghostly Weapon: Make a weapon affect incorporeal creaturesfireball pathfinder 2e  Crafting a wand takes 1 day for each 1,000 gp in its base price

Hell’s Valkyrie rules a domain spanning part of Dispater’s realm, commanding her legions of erinyes and executioner devil soldiers as she sees fit. A tabletop role-playing game community for everything related to Pathfinder Second Edition. Make a ranged spell attack. Source Core Rulebook pg. There are exceptions, but, like nearly everything else in Pathfinder 2, they are more reined in than someone coming from 3E or 5E would expect. Link to playlist of all videos from this. The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use. If you’re casting a 3rd-level fireball spell, you’ll roll 6d6. They don't protect from such effects and aren't destroyed by them. BlooperHero •. That is a good question. To craft a wand, you must use up raw materials costing half of this base price. Dazzled. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. For level 9 spells I'm guessing you'll take meteor swarm, the classic, and possibly implosion. Weapons made of precious materials are more expensive and sometimes have special effects. Firework Blast H U: You create a massive display of loud and colorful explosions. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. i. Fireball CRB: Good range, a big AOE, and good damage. You gain a +1 item bonus to Stealth checks to Conceal these tools. Three actions per round spent attacking, meaning reload weapons use the rotation of Round 1: Strike/Reload/Strike, Round 2: Reload/Strike/Reload. Prerequisite(s): Ability to cast the chosen spell or spell-like ability. Firebelly Source Inner Sea Gods pg. 0. You entwine magic with your voice, causing your taunts and jibes to physically. 234, Pathfinder #62: Curse of the Lady's Light pg. Yes, assuming the spell does not have an attack roll (and fireball doesn't) the spell is only lost on a critical miss when you have expansive spellstrike . You can try to use the Escape action to end the condition by rolling your unarmed attack modifier against the grabber's athletics DC. pathfinder-2e. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 10d6) to every creature within the area. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Reach Spell [one-action] Feat 1. Bardarok. ORC. PF 2e is written like that, where you have to cross-reference a lot of different sections of the book if you're unfamiliar with the rules. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast fireball of the indicated level. He knows it as a 3rd level spell, but is 7th level and can cast 4th level spells, too. This blackened, heavily burned stick smells faintly of bat guano. A scroll contains a single spell that you can cast without having to expend a spell slot. Heightened (6th) The status bonus increases to +2. 0. If you suspect there’s a creature around, you can pick a square and attempt an attack. Bulk. If you pluck a 4d6 bead, you have 1 activated bead in your hand which deals 4d6 as a fireball when thrown. 2E Daily Spell Discussion: Fireball - Nov 13, 2023. Unlike many other good deities, Erastil does not send his followers out into the world to fight and crush evil. Flaming Sphere H: A ball of fire rolls about at your command. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. Discuss! Join Our Discord! Latest Pathfinder products in the Open Gaming Store. There is no specific rule that states how Large+ creatures interact with area effects. Spoilers. 297 4. Silent Spell [one-action] Feat 4. You lose your spell slot as if you had cast the triggering spell. Source Core Rulebook pg. As long as you can precisely sense the area (as described in Perception on page 464) and it is not blocked by a solid barrier (as described in Cover on pages 476–477), you have line of sight. Source Core Rulebook pg. Much like Grabbed, but basically the only action you can take is to try to Escape your bonds. Transmutation spells make alterations to or transform the physical form of a creature or object. 6k 2 2. For example, the lightning bolt spell’s area is a 60-foot line that’s 5 feet wide. 5x. Note that this is pretty much word-for-word the same description as that for lightning bolt. 0. Spell 3. But both the sorcerer and bard have signature spells. Pathfinder Player Companion: Adventurer's Armory 2. You critically succeed at a check when the check's result meets or exceeds the DC by 10 or more. Most objects do come with a fortitude and reflex save and a. The real game-changer in Pathfinder is feats. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Sometimes you will be called on to attempt a basic saving throw. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. You are able to manipulate that spell beyond its typical uses. A brain collector without all seven blisters full is stupefied with a value equal to the number of empty blisters. such as the famous Fireball. Fireball. Produce Flame, Burning Hands, and Fireball will all remain the same in this flavor list. 20. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. Glyph of Warding: Store a spell in a symbol to. This is a 3rd-level fireball spell that deals 6d6 fire damage. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. (lvl 2 final sacrifice = lvl 3 fireball, lvl 3 final sacrifice = lvl 4 fireball, etc. Practical Guide to Familiars. ) if a Magus was quickened through Haste and wanted to, say, regrip their weapon, stride, and then spellstrike, they must use their quickened action to Stride, it cannot be used as part of Spellstrike despite it making a Strike. You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Spells with more complicated save results will list the effects in the spell’s description. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. For each attack you make beyond the first on your turn, you take a multiple attack penalty. Gentle Repose H: A corpse doesn't decay and can't become undead. A tabletop role-playing game community for everything related to Pathfinder Second Edition. 0. This has two effects. 619 4. Spoilers. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. Then, apply four more ability boosts to your character’s ability scores, choosing a different ability score for each and increasing that ability score by 2. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast fireball. <br /><br /> When you use melee weapons, unarmed attacks, and thrown ranged weapons, the most common modifier you’ll add to damage is your Strength ability modifier. Two significant challenges for non-aquatic creatures are breathing underwater (or holding their breath) and lacking a swim Speed. Eiseth (The Erinyes Queen) [LE] Source Gods & Magic pg. Unseen Servant can be easily cast via consumables (i. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. While you’re encumbered, you’re and take a 10-foot penalty to all your Speeds. Core Rulebook pg. A troop is 16 squares in size and has two Hit Point thresholds in their HP entry, under which it reduces in size to 12 squares and then 8 squares. Fireball H: An explosion of fire in an area burns creatures. Flaming Sphere H: A ball of fire rolls about at your command. At the start of the character’s next turn, they gain 1 HP and wake up (unless they started dying again). Standing in a hearth is non-magical fire damage, while fireball is magical fire damage. The main types of physical damage are bludgeoning, piercing, and slashing. 457 4. Archetype Ranger. Weapon Damage Dice says, "A standard weapon deals one die of damage, but a magical striking rune can increase the number of dice rolled, as can some special actions and spells. Attack. Executive In Residence. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. You can extend the range of your spells. The spells that can be cast from a staff are listed in. Unattended objects also take this damage. This works like targeting a hidden creature, but the flat check and attack roll are both rolled in secret by the GM. Really fun at the table, too, especially if it winds up surviving and the players have to deal with a tree suddenly being in the middle of the king's throne room or. Some traditional combinations, designated types I through VII, are detailed above. If a character is dying at the start of their turn, their player can spend 1 Resolve Point to stabilize at 0 HP, gaining or increasing the wounded condition as normal for stabilizing. Self-Repair [one-action] ( manipulate) The golem repairs itself, regaining 30 Hit Points. Firework Blast H U: You create a massive display of loud and colorful explosions. 0. . Transmutation. For one action you can heal a touched creature for 1d8 (per spell level). This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Also, do notice that it's gonna make anyone hiding between shots extremely happy. You're basically taking two turns to cast a fireball as if it were one level heightened. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). At some point you gotta take the 1 level dip in sorcerer to add +2 to all your damage dice. Source Core Rulebook pg. An area effect always has a point of origin and extends out from that point. Summon. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Alchemist’s fire deals the listed. Burning Hands is a 15ft cone with a cap at 5d4 fire. Suits of armor made of precious materials are more expensive and sometimes grant special effects. Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. 79 2. Critical Success The target dodges the spike and is unaffected. 1. Firework Blast H U: You create a massive display of loud and colorful explosions. You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. Each creature that fails its save takes persistent fire damage. An average of 15. Diverse Elementals. Crafting a wand takes 1 day for each 1,000 gp in its base price. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. 0. 18. ago. Attempt an Athletics check against the target's Fortitude DC. 1. You lash out with devious intent and the power to envenom your foe. (except for the part about "counting damage dice". Ghostly Weapon: Make a weapon affect incorporeal creatures. The exact wording is "Increase the staff’s reach by 5 feet × the spell’s level. Multiple Healers In A Pathfinder Party Can Look Out For Each Other . Conflux Spell: Shielding Strike:. Gentle Breeze H: Create a soothing wind that heals and reduces heat. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Cleric Spells 1st: burning hands, 3rd: fireball, 4th: wall of fire Divine Intercession Sarenrae often bestows boons for making a sacrifice to do better or taking a risk to redeem another. -10 unique crew roles. 1d20 cs> 15, on a 15-20, etc. Source Core Rulebook pg. So you would use the feat (1 action) then cast the spell (2 actions) and it would have a range of 0 (touch) plus 30. Hey guys, I am currently a member of a 2e campaign ongoing and we have another player who uses the resilient sphere spell quite frequently. - Angelic Sorcerer: A solid chassis of divine spells and a strong CHA full caster, with plenty of ways to add fire, such as Flames Oracle dedication, or Psychic (Oscillating Wave) dedication and deity spells through the Blessed Blood feat. You gain a +3 item bonus to attack rolls. 5e feats are an optional rule, but 2e feats are the main event when it comes to character progression. Creatures with this trait consist primarily of fire or have a magical connection to that element. For instance, if you’re using a normal longsword, you’ll roll 1d8. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Precious Material Weapons. ESCE. Bulk 1. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Pathfinder 2e Nexus - Wand of Smoldering Fireballs (3rd Level) Usage held in 1 hand; Bulk L. Price 500 gp. You transform unrealized spell energy into a. With the number of expansions and addons in the original Pathfinder, any prospective GM will need to either have deep pockets or be comfortable with pirating the stuff. You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed. 0. And Fireball is the best 3rd level blasting spell, so that's the optimal option. An elixir with the mutagen trait temporarily transmogrifies the subject's body and alters its mind. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. A good approach as a wizard is to divvy up your. You point your finger and determine the range (distance and height) at. 373 4. Source Core Rulebook pg. Bloodline Spells. That's not true, but she's right in that low level casters won't be able to really control the battlefield all that well. You gain resistance 5 to acid and fire. Some traditional combinations, designated types I through VII, are detailed above. You attempt to grab a creature or object with your free hand. Stance: You enter the stance of a tiger and can make tiger claw attacks. A streak of red light bursts from your finger, and detonates into a roar of fire and noise at the indicated location. 242 4. DESCRIPTION. The explosion creates almost no pressure. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. Success The target takes full damage. I think it's reasonable to say unattended objects (like the wall) fail the save like it was in 1e, and take the listed damage. On subsequent rounds, the first time you Sustain this Spell each round. The premise is easy: You critically succeed at a check when the check's result meets or exceeds the DC by 10 or more…The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that's a critical failure. Pathfinder has 16 classes to D&D’s 12, but it has far fewer ancestries (its version of races), coming in at 36 to D&D’s 60-odd. An item can be broken or destroyed if it takes enough damage. . Components V, S, M (a ball of bat guano and sulfur). <br /><br /> As long as your Speed is at. Each creature that fails its save takes persistent fire damage. Many times, it's important to determine not only if you succeed or fail, but also how spectacularly you succeed or fail. Heat Metal H: Make metal red hot. Heightened (+1) The damage increases by 2d6. Range is much shorter than Fireball. ThatDamnedRedneck • 3 yr. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. Cleric. /level). The four traditions are arcane, divine, occult, and primal. Cast [two-actions] somatic, verbal. Gnoll. A scroll contains a single spell that you can cast. In PF1, Message had a great use when scouting to keep in touch with the Rogue while they were ahead exploring. But the area of the fireball stays the same. 9 This curse magically speeds poison through your body. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. 0. So what we are trying to solve is can a bard who is around the corner use countersong to counter a fireball that he can't see with his auditory performance. Heat Metal H: Make metal red hot. A fireball spell generates a searing explosion of flame that detonates with a low roar. DESCRIPTION. You enter a tight stance, coiled up like a lashing cobra with your hands poised as venomous fangs. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls. Gentle Breeze H: Create a soothing wind that heals and reduces heat. 110 School necromancy; Level antipaladin 1, arcanist 2, cleric 2, inquisitor 2, oracle 2, sorcerer 2, spiritualist 2, warpriest 2, witch 2, wizard 2 Casting Casting Time 1 standard action Components V, S, F (a human-shaped fetish made of bone) Effect Range medium (100 ft. You take a –2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Movement in Encounters. Each wand holds a spell of a certain level, determined when the wand is created. While this is a grandiose claim, it is far from unfounded arrogance. Everybody gets feats in Pathfinder, at every level. Effect The rune detonates a fireball centered on the triggering creature’s square. Oh and you're bad at blasting but I don't like blasting in 2e anyway (though you do get a few unusually good blasts like inner radiance torrent). Uncommon. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. Unless a line effect says otherwise, it is 5 feet wide. I am a bot, and this action was performed automatically. 1: Empower. Speed 30 feet Melee [one-action] flaming sword +15 [] (), Damage 2d8+4 slashing plus 1d6 evil and 1d6 fire Melee [one-action] hoof +15 [] (), Damage 2d4+4 bludgeoning plus 1d6 evil and 1d6 fire Divine Innate Spells DC 21; 4th dimension door; 3rd dispel magic, fireball; Cantrips (3rd) produce flame Rituals DC 21; 1st abyssal pact Breath Weapon [two. An ability with this trait involves an attack. Each wand holds a spell of a certain level, determined when the wand is created. Pathfinder 2e Remaster in 7 Minutes or Less - KingOogaTonTon - a great summary of the major changes. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. Grease is still fun and there are a lot of lv1/2 AoE spells, but lv3 spells are definitely a huge upgrade. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball of the indicated level. Fireball and Haste are both third-rank spells, for example, and will compete for the same slots. You create a phantasmal image of the most fearsome creature imaginable to the target. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. If you pluck a 4d6 bead, you have 1 activated bead in your hand which deals 4d6 as a fireball when thrown. Success The target is struck by the. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. Movement in encounter mode, by contrast, is governed by rules explained in Movement in Encounters. 599 4. Source PFS Guide pg. The damage can be magical or non-magical. If. Fireball Spell 3 Evocation Fire Source Core Rulebook pg. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. An item can be broken or destroyed if it takes enough damage. Disable: Thievery DC 22 (expert) to erase the rune without triggering the sensor, or dispel magic (3rd level; counteract (DC 20) to counteract the rune . Activate [one-action] command Frequency once per day; Effect Eclipse’s blades glow like. Wellspring Mage Adjustments: You learn spells as normal for your class, but change your. Divine Spell List Breakdown. Well yeah, but what are my options for stuff like that at spell lv. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. Source Core Rulebook pg. My list of. Any number of targets - all of which have to be within 30' range. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Activating a catalyst is part of Casting the Spell. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. : The equipment and magic items in this book is legal for play except the butchering axe, invisible enemies kit, orc hornbow, spring loaded scroll case, sunsilver dancer's garb, sunsilver, and waveblade. 463 4. 5. Under the spells the traits listed have to be auditory or visual. Price 1,800 gp. Monster hp and defenses scale up much faster than fireball damage, so your direct-damage spells will eventually look really inferior compared to other classes of spells. Pazuzu is worshiped by a wide variety of evil flying creatures. Nethys Note: no description has been provided of this deity. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Heightened (+1) The damage increases by 1d8. 0. For More Information See:Pathfinder Magic 5 - Range and Area: Magic 6 - Casting and Spell Attacks: fireball in 2e does not have any special language about igniting things or damaging objects outside of the damage it deals, the nonlethal fireball will have no impact at all on any objects. Arcane Spell List Breakdown. 272 4. Both spells are the same level, do the same damage, and have the same save so that's a tie. You can make cones, lines and bursts bigger with the Widen Spell feat, however. If you are wielding your staff in two hands your reach is 10 feet. electric arc, horizon thunder sphere, scorching ray, fireball, ice storm, cone of cold, chain lightening, fiery body, whirlwind, meteor swarm, Cataclysm. Traditions divine, primal. Unattended objects also take this damage. For levels 8-10, there's isn't much flavor wise in the way of fire spells. Drawing from deep wells of spiritual power, you take on a special ki form. That is a good question. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. The jolt deals mental damage equal to your spellcasting. Spells with more complicated save results will list the effects in the spell’s description. Success: half damage. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Whenever you score a critical hit with Eclipse, the target creature’s eyes are plunged into darkness; if that creature doesn’t have darkvision, it is blinded for 1 round. Firework Blast H U: You create a massive display of loud and colorful explosions. Notably, Areas falls under Effects, and neither uses words that would lock-in a particular ruling such as "any portion of a creature's space" or similar. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. Heroism Spell 3. ago. Sample. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you. The morph and polymorph traits appear primarily in transmutation spells. A head that is not completely severed returns to full Hit Points at the end of any creature’s turn. Physical attacks are atracks that cause physical (piercing, bludgeoning or slashing) damage, as described on page 452 of the core rulebook. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. She typically curses those who betray her mercy. Fireball is a 20ft sphere of damage, Lightning Bolt is a 120ft line. The treantmonk wizard guide has more on this philosophy. This information is not on the Paizo GM's Screen but comes up frequently in play. Area effect spells need line of effect, but not line of sight. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. The magic tricks don't increase the spell slot, as far as I'm aware. This is a really fun spell, and a fantastic action economy exploit, as it effectively gives casters a ranged reaction to aid their allies but doesn't use their reaction to do so. Spells require line of effect in order to affect a target. Important spells like Mage Armor scale with spell level, allowing them to. On a hit, the target takes 3d6 bludgeoning damage and 3d6. The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. Fighters building around strength want it to be as high as possible, as it. Fireball Spell 3 Evocation Fire Source Core Rulebook pg. Each time you hit a creature with a Strike, one of the wisps goes hurtling towards that creature, dealing 1d4 fire damage. "RPGBOT" Kamstra June 5, 2021. Ranger Dedication Feat 2. Planes with this trait are composed of flames that continually burn with no fuel source. In your ki form, your hair, feathers, skin, or scales change color and begin to glow. Gortle : Jan 19, 2022, 03:49 pm. While in this stance, the only Strikes you can make are cobra fang unarmed attacks. Sometimes, especially in the case of weapons, you’ll apply modifiers, bonuses, and penalties to the damage. Requirements You have at least one free hand or have your target grappled or restrained. Heightened (9th) The status bonus increases to +3. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). For example, fireball says “Heightened (+1) The damage increases by 2d6. That means you can Spellstrike with fireball from 30 or 35 feet away. A fireball spell generates a searing explosion of flame that detonates with a low roar and. Positive. Meaning that you have. Sometimes, especially in the case of weapons, you’ll apply modifiers, bonuses, and penalties to the damage. The example fireball does the normal half damage on a success, but on a critical success it does no damage, and on a critical failure it does double damage. the target critically fails the save, it is also stunned 1. Monster hp and defenses scale up much faster than fireball damage, so your direct-damage spells will eventually look really inferior compared to other classes of spells. At higher levels, they give so much versatility to the party. For three actions it can heal every living creature in range for 1d8 per spell level. Shield block Trigger While you have your shield raised, you would take damage from a physical attack. The treantmonk wizard guide has more on this philosophy. A spell’s magical tradition can vary, because many spells can be cast using different traditions. That's because they want efficient damage scaling, which you don't get on 1st and 2nd level spells, and they want the lowest spell level possible. In this form you gain a fly Speed equal to your land Speed. Haste could be matter (make your muscles move faster) or mind (make you perceive time faster), so it’s on the Primal, Arcane, and Occult. Just to strengthen how good the necklace is, it is alot cheaper than multiple scrolls, fixed dc can be a boon or a penalty if kept too long. So, I've just started playing Pathfinder 2E, and in the Age of Ashes Adventure Path, an NPC that my character doesn't like was engulfed by a Gelatinous Cube. DESCRIPTION. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. Major Curse: Erastil leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). It's action economy is simply insane - You get to fly a distance that would normally take about 2 strides, and then deal tons of damage around you - almost as much as a fireball. Cobra Stance [one-action] Feat 4.